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Alex Mike

Cameo, the celebrity video site you’re probably familiar with if you’ve celebrated a birthday in the last three years, announced this morning that it’s raised a $100M Series C. The round, which was led by Jonathan Turner with e.ventures, puts the site’s value at just north of $1 billion.

Cameo has been building a good deal of steam in recent years, but the service is among those that managed to get a major boost amid the pandemic, as celebrities and normals alike suddenly found themselves with a lot more time on their hands.

“The pandemic put extra stress on the already unstable business models supporting talent across sports and entertainment ecosystems,” CEO Steven Galanis said in a Medium post tied to the news. “It catalyzed a massive shift in awareness and widespread adoption of direct-to-fan models, which has, in turn, created a new foundation for fan engagement. We exist in an entirely different world today — one in which talent actually want to connect more deeply with their fans, and fans expect unprecedented access to the talent they admire most. This funding will help us create the access and connections that will define the future of the ‘connection economy’ on a global scale.”

This latest round more than doubles the service’s total funding, bringing it up to $165 million. Google Ventures, Amazon Alexa Fund, UTA, SoftBank Vision Fund 2, Valor Equity Partners and Counterpoint Global (Morgan Stanley) join existing investors, Lightspeed Venture Partners, Kleiner Perkins, The Chernin Group, Origin Venture and Spark Capital. There are also some “talent investors” on board, as well, including skateboarding legend, Tony Hawk. Because, you know, Cameo.

Cameo says some 80% of its standard video requests are booked as gifts, to celebrate things like birthdays. In total, around two million videos have been created through the offering. But the site is looking to grow into additional categories. Last year it added the ability to book celebrities as guests for Zoom video chats (a very pandemic-focused offering).

Some of the funding will go toward ramping up Cameo for Business (C4B), which brings celebrity videos to events and conferences, as well as ads and sales. Effectively, the service works as a pipeline between businesses and famous people. The company will also be expending its international offering, growing beyond the approximately 20% of videos currently purchased outside the U.S.

Alex Mike Mar 30 '21
Alex Mike

Slice, the online ordering platform for independent pizzerias, announced two new offerings this morning — a point-of-sale system designed specifically for those businesses, as well as a rewards program for diners.

The launch of the new Slice Register builds on last year’s acquisition of point-of-sale company Instore, and the appointment of its CEO Matt Niehaus as Slice’s senior vice president for payments.

Pizzerias might seem to be a narrow focus for a point-of-sale system, particularly given all the other POS products out there, but Niehaus suggested that many of the 15,000 pizzerias in Slice’s network are still relying on cash registers and pen-and-paper: “If you run a pizzeria, you are certainly great at making pizza, but you are typically less comfortable with the accounting side.”

He also said that existing POS systems aren’t really designed for the needs and workflows of a pizzeria. Slice founder and CEO Ilir Sela added that most of them were designed for offline ordering first, with online support added later. And Niehaus suggested that the average local pizzeria is only seeing 19% of their orders coming from online sources (compared to 75% for the average Domino’s location), that’s a real problem.

“Domino’s is really the competition, not the POS companies,” he said.

Slice Register

Image Credits: Slice

So the Slice Register is a combined software and hardware (including an iPad) solution. Naturally, it integrates with Slice’s online ordering and also includes support for email and mobile marketing, as well as a consolidated view of each customer. Niehaus said that among other things, it’s designed to “grab those customers on one platform and nudge them online.”

Slice Register is available to pizzerias at no initial charge for the hardware or software. The only fee in 2021 will be for payment processing, with additional pricing announced coming next year.

As for the new Slice Rewards program, diners who order pizzas through Slice will get a free large cheese pizza for every eight orders of $15 or more. (Slice, not the restaurant, is paying for the free pizza.) Sela described this as a “very Domino’s-like program,” except that it works across independent pizzerias.

“What we’re learning the local consumer has up to four local favorites, and they love all of these locations equally,” he said. “What we think is really cool is, you’re going to get rewarded for buying at all four of your local favorites.”

 

Alex Mike Mar 30 '21
Alex Mike

Motional will integrate its driverless technology into Hyundai’s new all-electric SUV to create the company’s first robotaxi. At the start of 2023, customers in certain markets will be able to book the fully electric, fully autonomous taxi through the Lyft app.

The Hyundai IONIQ 5, which was revealed in February with a consumer release date expected later this year, will be fully integrated with Motional’s driverless system. The vehicles will be equipped with the hardware and software needed for Level 4 autonomous driving capabilities, including LiDAR, radar and cameras to provide the vehicle’s sensing system with 360 degrees of vision, and the ability to see up to 300 meters away. This level of driverless technology means a human will not be required to take over driving.

The interior living space will be similar to the consumer model, but additionally equipped with features needed for robotaxi operation, according to a Motional spokesperson. Motional did not reveal whether or not the vehicle would still have a steering wheel, and images of the robotaxi aren’t yet available.

Motional’s IONIQ 5 robotaxis have already begun testing on public roads and closed courses, and they’ll be put through more months of testing and real-world experience before being deployed on Lyft’s platform. The company says it’ll complete testing only once it’s confident that the taxis are safer than a human driver.

Motional, the Aptiv-Hyundai $4 billion joint venture aimed at commercializing driverless cars, announced its partnership with Lyft in December, signaling the ride-hailing company’s primary involvement in Motional’s plans. The company recently announced that it began testing its driverless tech on public roads in Las Vegas. Hyundai’s IONIQ 5 is Motional’s second platform to go driverless on public roads.

Alex Mike Mar 30 '21
Alex Mike

Commercial human spaceflight company Virgin Galactic has unveiled the first ever Spaceship III, the third major iteration of its spacecraft design. The first in this new series is called ‘VSS (Virgin SpaceShip) Imagine,’ and will start ground testing now with the aim of beginning its first glide flights starting this summer. VSS Imagine has a snazzy new external look, including a mirrored wraparound finish that’s designed to reflect the spacecraft’s changing environment as it makes its way from the ground to space — but more importantly, it moves Virgin Galactic closer to achieving the engineering goals it requires to produce a fleet of spacecraft at scale.

I spoke to Virgin Galactic CEO Michael Colglazier about VSS Imagine, and what it represents for the company.

“We can build these at a faster pace,” he explained. “These are still relatively slow, versus what we want in our next class of spaceships. But what we do expect to have here is, we’ve taken all the learnings from [VSS] Unity, and built-in what we need to do so that we can turn these ships at a faster pace, because obviously, the number of flights we can do is the product of how many ships you have, and how quickly you can turn them.”

Unlike Unity, which is the spacecraft that Virgin Galactic first flew in September 2016, and that it ‘s still using in New Mexico now for its testing and commercial launch preparation program, Imagine has a “modular design” that makes it much easier to maintain, and increases the rate at which it can fly subsequent missions. As Colglazier mentioned, there’s still more work to be done in that regard to get the Spaceship design to the point where it’s able to support the company’s target of around 400 flights per year, per individual spaceport, but it’s a big upgrade, and the company is already beginning manufacturing work on a second Spaceship III-class vehicle, ‘VSS Inspire.’

Image Credits: Virgin Galactic

Imagine and Inspire are technical achievements, to be sure, but Colglazier, who came to Virgin Galactic from Disney Parks International in July 2020, also emphasized the importance of this spacecraft debut in terms of the company’s consumer brand.

“What you’re seeing in the images, the choice of the livery, the film that we’ve put out, is a very clear step, as a consumer brand launch, and as we’re stepping in and building that, that will build over the course of the summer as we build up towards Richard [Branson]’s flight,” he said. “Very purposefully, we’ve used these lofty words of ‘democratizing space’ — but space is meant for everyone. It may take a while, just for everyone to get there, but it’s coming. And so this was leading with a very consumer facing, ‘Why are we doing this?'”

In fact, that focus on the consumer side of the business has been a lot of Colglazier’s work over the past eight months since joining the company. He said that the Virgin Galactic he joined had a “world-class team” that had the aerospace pieces completely locked in, but that his particular contribution has been in building up the commercial side of the business to match.

“We’re now bringing some talent in that is used to scaling this kind of a business, so Swami Iyer actually started Monday of last week,” he said. “And when you see a guy like Joe Rohde, who came in on the experience side, there’s no replacement — that’s additive to building out now the shoulders around this experience.”

Iyer joined as President of Aerospace Systems, and brings years of experience in the commercial space and defense industry, across GKN Advanced Defernce Systems, Honeywell Aerospace and more. Rohde, on the other hand, boasts a very different background, as a longtime Disney Imagineer, who joins the company as its first ‘Experience Architect,’ focused squarely on defining what the Virgin Galactic experience is for its astronaut customers, their friends and family, and the broader public, too.

Colglazier said that their vision for what the experience will look like will also be different depending on what part of the world you’re flying from, noting that weather you fly from a spaceport in Europe, Asia, India or Australia should result in something “dramatically different,” even if the spacecraft themselves are all used in the same way as they are in New Mexico. That definitely seems like a logical approach from an executive whose prior experience includes leading Disney’s parks in Burbank, Paris, Hong Kong, Shanghai and Tokyo.

Image Credits: Virgin Galactic

In the end, Colglazier said that the core philosophy Virgin Galactic will pursue in terms of consumer brand will be one focused on inclusion, even if the actual ‘going to space’ part of its offering remains out of reach for most in the short term.

“This is for everyone, it has to be for everyone,” he said. That aspiration may take some number of years to actually be realized, but in the meantime, we have to find a way that our brand and our company can be accessed, that what we do can be accessed by all sorts of people at all different layers of engagement, so we’re going to be very purposeful about that. You’re going to hear us talking mostly about, effectively the apex experience — actually taking the new ships to space. But the ability to tier down out of that is really, really important, and the ability for us to be a brand that’s reaching out to everyone is incredibly important.”

That begins with the approach to this spacecraft debut today, Colglazier says, and is apparent in the tone of the video the company debuted (embedded above) to mark the reveal. And Virgin Galactic also still has 600 passengers booked and waiting for their own flights, so that’s obviously a key focus after Branson’s flight targeted for later this year.

Finally, I asked Colglazier when he himself intends to go up, since he said he definitely plans to when joining the company. Mostly, he said, he doesn’t want to cut in front of any paying customers.

“Okay, there are 600 or so people that are going to be a little ticked at me, if I jumped the line, so I’m going to keep focused at the consumer level,” he said. “But nobody else is in line yet, so I’m gonna get in before anybody else comes in line.”

Alex Mike Mar 30 '21
Alex Mike

In the world’s largest gaming market, China, console games play a relatively small part as their revenue has been meager compared to mobile and PC games for years — at least by the official numbers (more on this later). There remains a community of hardcore console lovers, but they are finding it harder to get hold of devices and cartridges recently.

A handful of grey market videogame console vendors on Taobao stopped selling and shipping this week, according to checks by TechCrunch and online posts by gamers. Before we examine what might be happening here, a bit of industry history is needed.

In 2000, China banned the sale and import of videogame consoles as concerns over addiction in teenagers grew. Even with the ban, imported consoles still existed in the grey market targeting a group of loyal players. Meanwhile, the online PC and mobile gaming industry flourished, in part thanks to their affordability and the social experience built into their mechanics.

When China finally lifted its restriction on consoles in 2015, giants like Sony and Microsoft quickly responded by releasing Chinese editions of their products through local partners. Nintendo Switch hit the Chinese shelves in 2019 via a much-anticipated partnership with Tencent, which itself is the world’s largest gaming firm. But the grey market largely persisted because mainland Chinese versions of the consoles are subject to strict regulatory oversight, which limits users’ choice to a small friendly range approved by censors.

Many Chinese players thus resort to brick-and-mortar electronics bazaars and online marketplaces to find imported editions of PlayStation, Xbox, and Nintendo Switch, along with their games. These products normally enter China through parallel trading, the import of legitimate goods through unauthorized channels. The games that are brought in normally lack a Chinese gaming license, which is hard to obtain even by local publishers.

Several major videogame console importers on Taobao have suspended business. Screenshot: TechCrunch

It’s unclear how many imported consoles and console games were taken down from Taobao and what triggered the purge. Tgbus, one of the largest console game sellers on Taobao with 462,000 followers, currently has zero product listing. When asked by TechCrunch, a customer service staff said the store has temporarily halted shipping due to “a water leak in the warehouse.” When we pressed further, the person said it was due to “an electrical-equipment failure.”

Other vendors keep their responses vague, citing “special reasons” for the suspended services. One seller named the “Shanghai Gaming Console Store” said it suspended its business at the request of Taobao, without elaborating further.

Alibaba could not be immediately reached for comment.

The incident appears to inflict mostly console sellers with a sizable business at this moment. Imported cartridges and console devices can still be found on smaller Taobao stores and alternative platforms like Pinduoduo by searching the right keyword.

Some users see the move as China further tightening its grip on what gamers get to play. Over the past year, Apple’s China App Store removed thousands of games to wipe out games without China’s official greenlight. Other motives are politcal. Animal Crossing was pulled from grey market stores on Taobao and Pinduoduo after one of Hong Kong’s most well-known pro-democracy activists used the game as his protest ground.

Other users point out that customs officers regularly clamp down on parallel trading, which is designed to evade import tax because goods are carried by traders who appear as regular travelers. This isn’t the first time the console grey market has been hit, either. Some grey goods manage to fly under the radar before they attract critical sales. There are signs that the new Monster Hunter Rise, a Nintendo-Switch exclusive which isn’t available on the Chinese console edition, is stoking much interest among local players in recent weeks and may have driven some imports.

Alex Mike Mar 30 '21
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